Version 1.1: Art Updates, Type Mechanics, Improved Balancing


This is a big update for World Bub! After 2 weekends of making updates and bug fixes, we're happy to bring the following:

  • Fixed keyboard commands to correlate with the HUD keys.
  • Added player/enemy turn images.
  • Updated the UI when you receive a card to include a visual of the card.
  • Added character sprites to the maps, including additional dialogue when you talk to them in Chilzby's lounge.
  • Added final art for the overworld map.
  • Added type advantages and updated battles to include those new features.
  • Updated the balancing of fights to require more strategy: overall balancing and enemy positions overhauled.
  • Added more cards and abilities with new boosts. All previous "out of stock" cards in the store are now available.
  • Added new character dialogue when you challenge a character a second time.
  • Added choices before you fight characters to allow the option to back out.
  • Updated locked characters to include new visuals to further indicate criteria.
  • Updated the randomization of Gair's unlockable cards.
  • Updated card visuals to include more clarity, symbols, and visuals.
  • Updated the options menu to include the game controls.
  • Various bug fixes.

There are a few bugs we're still looking into that are inconsistent and seem to happen randomly. If you experience any of the following, here are the issues and temporary solutions:

IssueTemporary Solution
Card visuals don't match the card stats on the first turn.End your turn and it will reset and work on the second turn.
The HUD with Save/Options/Deck disappears.Return to Chilzby's lounge and talk with one of your teammates and it will return.
A battle won't start/is missing images.Close and reopen the game, then try again.

We're wrapping up development on this project and looking at moving on soon. Let us know what you think of the game now that it's in its potential final iteration!

Files

World Bub_v1.10.zip 183 MB
7 days ago

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